radv: prefetch VBO descriptors at the right place
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 8 Nov 2017 11:12:31 +0000 (12:12 +0100)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Mon, 13 Nov 2017 10:03:16 +0000 (11:03 +0100)
commitf87c58dde38902d9bfb5a046b4bf1b5e56c55fcf
tree6e8021da325c5a001a569525b776109b2e1e8a53
parent9444a34f4a3b7d954f4a009861a677aca1eaf4af
radv: prefetch VBO descriptors at the right place

Just after the vertex shader.

This seems to give a minor boost for, at least, Serious Sam
Fusion 2017 and Dawn of War 3. I don't see any real impacts
with The Talos Principle.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_cmd_buffer.c
src/amd/vulkan/radv_private.h