i965/tex_subimage: Use the fast tiled path for rectangle textures
authorJason Ekstrand <jason.ekstrand@intel.com>
Sat, 3 Jan 2015 02:22:04 +0000 (18:22 -0800)
committerJason Ekstrand <jason.ekstrand@intel.com>
Tue, 27 Jan 2015 01:29:34 +0000 (17:29 -0800)
commitf883aac06ee9f609273722772b7dd15debaf4f11
tree40a93d9e3656692b0c9be7f92350b5c635998146
parentea9ae5d51abb057ca5c200620da46f7339d07617
i965/tex_subimage: Use the fast tiled path for rectangle textures

There's no reason why we should be doing this for 2D textures and not
rectangles.  Just a matter of adding another hunk to the condition.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
src/mesa/drivers/dri/i965/intel_tex_subimage.c