glsl: check that the fragment shader does not write both gl_FragColor and gl_FragData[]
authorBrian Paul <brianp@vmware.com>
Thu, 8 Jan 2009 01:22:56 +0000 (18:22 -0700)
committerAlan Hourihane <alanh@vmware.com>
Fri, 9 Jan 2009 11:16:37 +0000 (11:16 +0000)
commitf8a4ad1aeeef1debe6f206bc30696304edd7704c
tree11fe07ae10af9ab70e414caf58d0bb6a39cb980a
parent5727ed130ef1d3adb87de89ea717e07726131f3e
glsl: check that the fragment shader does not write both gl_FragColor and gl_FragData[]
src/mesa/shader/slang/slang_link.c