Revert "radv: keep track of whether NGG is used for GS on GFX10"
authorBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tue, 9 Jul 2019 09:00:33 +0000 (11:00 +0200)
committerBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tue, 9 Jul 2019 09:59:07 +0000 (09:59 +0000)
commitf9070743a9273b8601af7955a58b604628dfcc8d
tree7c9e9b43a45bc65c293509ca042d656756c8e020
parentd33e93d332a7ad7ea15c38f70b49b8caa3e6e942
Revert "radv: keep track of whether NGG is used for GS on GFX10"

This reverts commit 63e0675d986744a9ed2d9a15b7cba84ff4a24fc2.

The GS is merged with the preceding shader and since the preceding
shader will have as_ngg set the final binary will have is_ngg set.

So we do not need the gs key here.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
src/amd/vulkan/radv_nir_to_llvm.c
src/amd/vulkan/radv_pipeline.c
src/amd/vulkan/radv_shader.h