Implement remaining mipmap modes for 2D textures.
authorBrian <brian.paul@tungstengraphics.com>
Tue, 14 Aug 2007 19:04:07 +0000 (13:04 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Tue, 14 Aug 2007 19:04:07 +0000 (13:04 -0600)
commitf9e331a574cc4eba60e0de5a29a4aed4bb40520c
tree1a2079590bde51f29d028c2bd1b349c3d1ee554d
parentb4480285ed5098f1c862690ee105dd46f5e6cd1e
Implement remaining mipmap modes for 2D textures.

Also, add lodbias param to get_samples()
src/mesa/pipe/softpipe/sp_tex_sample.c
src/mesa/pipe/softpipe/sp_tex_sample.h
src/mesa/pipe/tgsi/core/tgsi_exec.c
src/mesa/pipe/tgsi/core/tgsi_exec.h