Need to store vendor and renderer strings in the context.
authorBrian <brian.paul@tungstengraphics.com>
Thu, 23 Aug 2007 00:35:50 +0000 (18:35 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Thu, 23 Aug 2007 00:52:40 +0000 (18:52 -0600)
commitfa8cbc45e883762f3c3f1f11497a035c217f8d65
treec3cf20f0c35d799eb76cb864ddf06f3c8a2d21c2
parente9190ec534abb817d4f5d1660c84a0ace3376c84
Need to store vendor and renderer strings in the context.

As it was, we always returned the same pointer.  So glxinfo, which calls
glGetString() before printing anything, was printing the same string for
both vendor and renderer.
src/mesa/state_tracker/st_cb_strings.c
src/mesa/state_tracker/st_context.h