Add some checking for vertex shader inputs / attributes
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 30 Mar 2010 00:16:35 +0000 (17:16 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 30 Mar 2010 00:16:35 +0000 (17:16 -0700)
commitfb9f5b0675bd714fd6d6325479f62435aaabc2ee
treec6ca41afb276a97bee44ce8bea048bb435cb422d
parent06e5308e29e42d22a72247abfdd260bc9ba145b8
Add some checking for vertex shader inputs / attributes

This causes the following tests to pass:

     glslparsertest/shaders/attribute.vert
     glslparsertest/shaders/attribute1.vert
     glslparsertest/shaders/attribute2.vert
ast_to_hir.cpp