mesa/main: do not require float-texture filtering for es3
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Fri, 16 Nov 2018 10:39:52 +0000 (11:39 +0100)
committerErik Faye-Lund <erik.faye-lund@collabora.com>
Mon, 3 Dec 2018 17:16:44 +0000 (18:16 +0100)
commitfcf9fcee3c8a74a68d9bf45186e56102932fbd2a
tree5399228fdefff0c7620d22bf82aa0ae0896e745e
parent43015b2a893c5950e43b2340c14fdbf03c28a79d
mesa/main: do not require float-texture filtering for es3

The OpenGL ES 3.0 specification, table 3.13 lists half-float textures as
filterable, but not float textures. So we shouldn't depend on
ARB_float_texture, which requires full filtering support for both.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/mesa/main/version.c