glsl: move predefined shader input/output info/code to slang_builtin.c
authorBrian Paul <brianp@vmware.com>
Wed, 12 Aug 2009 18:27:35 +0000 (12:27 -0600)
committerBrian Paul <brianp@vmware.com>
Wed, 12 Aug 2009 18:35:12 +0000 (12:35 -0600)
commitfd5eda1423dff38ea1af589f7abd47b002a4f5ed
treedf33b8e1cecbb568c061b7eb16186e3ff3757896
parent2708ddfb06a36d8568e2aa130bf1f7d551fcd309
glsl: move predefined shader input/output info/code to slang_builtin.c

This is a more logical place for this code.
Also add some functions for querying vertex shader input names, types, etc.
src/mesa/shader/slang/slang_builtin.c
src/mesa/shader/slang/slang_builtin.h
src/mesa/shader/slang/slang_codegen.c
src/mesa/shader/slang/slang_link.c