Properly compute render_inputs_bitset when using a vertex program/shader.
authorBrian <brian@yutani.localnet.net>
Mon, 19 Mar 2007 20:44:15 +0000 (14:44 -0600)
committerBrian <brian@yutani.localnet.net>
Mon, 19 Mar 2007 20:44:15 +0000 (14:44 -0600)
commitfdcbbeb55ecafe119bb98dcedb8492416f5bc966
treec39087bb49af6924ea2cdfff1941ed804fc2879f
parente348016253582e6a31f7ee7149ff4999de33642d
Properly compute render_inputs_bitset when using a vertex program/shader.

This fixes a performance regression introduced early in glsl-compiler-1 work.
src/mesa/tnl/t_context.c