nir: Fix #include guards in shader_enums.h.
authorKenneth Graunke <kenneth@whitecape.org>
Tue, 7 Apr 2015 22:16:51 +0000 (15:16 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Fri, 10 Apr 2015 09:16:25 +0000 (02:16 -0700)
commitfeafe703998dd88ebea131741326eb229956656a
tree0c4bbfdc89c842fd71a88041150c1e0369bc5101
parentd0f39a2fcd82da9b1e293ddfd2f5ea6e78d28df8
nir: Fix #include guards in shader_enums.h.

This header was originally going to be called pipeline.h, but it got
renamed at the last minute.  Make the include guards match.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/shader_enums.h