i965: Rename texturing ops from FS_OPCODE to SHADER_OPCODE, except TXB.
authorKenneth Graunke <kenneth@whitecape.org>
Wed, 26 Oct 2011 19:58:37 +0000 (12:58 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Sun, 18 Dec 2011 20:38:42 +0000 (12:38 -0800)
commitfebad1779ae5cb5c85d66c2635baea62da52d2fa
tree7d06e94dc29d6ae9f21dc5f27c6ffc8502b62307
parentc592ebc581e5ca0122660b3d76ec924b96581216
i965: Rename texturing ops from FS_OPCODE to SHADER_OPCODE, except TXB.

We'll be reusing most of these for the VS shortly.  The one exception is
TXB (texturing with LOD bias), which is explicitly forbidden in the VS.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/drivers/dri/i965/brw_defines.h
src/mesa/drivers/dri/i965/brw_fs.cpp
src/mesa/drivers/dri/i965/brw_fs.h
src/mesa/drivers/dri/i965/brw_fs_emit.cpp
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp