mesa: don't bias LOD in shader interpreter; do it in swrast
authorBrian Paul <brianp@vmware.com>
Wed, 23 Sep 2009 19:34:30 +0000 (13:34 -0600)
committerBrian Paul <brianp@vmware.com>
Wed, 23 Sep 2009 19:36:44 +0000 (13:36 -0600)

No differences found