- driInitExtensions(ctx, mm_extensions, GL_FALSE);\r
-\r
-#ifdef R600_ENABLE_GLSL_TEST\r
- driInitExtensions(ctx, gl_20_extension, GL_TRUE);\r
- //_mesa_enable_2_0_extensions(ctx);\r
- //1.5\r
- ctx->Extensions.ARB_occlusion_query = GL_TRUE;\r
- ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;\r
- ctx->Extensions.EXT_shadow_funcs = GL_TRUE;\r
- //2.0\r
- ctx->Extensions.ARB_draw_buffers = GL_TRUE;\r
- ctx->Extensions.ARB_point_sprite = GL_TRUE;\r
- ctx->Extensions.ARB_shader_objects = GL_TRUE;\r
- ctx->Extensions.ARB_vertex_shader = GL_TRUE;\r
- ctx->Extensions.ARB_fragment_shader = GL_TRUE;\r
- ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;\r
- ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;\r
- ctx->Extensions.ATI_separate_stencil = GL_TRUE;\r
-\r
- /* glsl compiler has problem if this is not GL_TRUE */\r
- ctx->Shader.EmitCondCodes = GL_TRUE;\r
+ driInitExtensions(ctx, mm_extensions, GL_FALSE);
+
+#ifdef R600_ENABLE_GLSL_TEST
+ driInitExtensions(ctx, gl_20_extension, GL_TRUE);
+ //_mesa_enable_2_0_extensions(ctx);
+ //1.5
+ ctx->Extensions.ARB_occlusion_query = GL_TRUE;
+ ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
+ ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
+ //2.0
+ ctx->Extensions.ARB_draw_buffers = GL_TRUE;
+ ctx->Extensions.ARB_point_sprite = GL_TRUE;
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+ ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+ ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
+ ctx->Extensions.ATI_separate_stencil = GL_TRUE;
+
+ /* glsl compiler has problem if this is not GL_TRUE */
+ ctx->Shader.EmitCondCodes = GL_TRUE;