-#include "nv30_context.h"
-
-static boolean
-nv30_state_blend_validate(struct nvfx_context *nvfx)
-{
- so_ref(nvfx->blend->so, &nvfx->state.hw[NVFX_STATE_BLEND]);
- return TRUE;
-}
-
-struct nvfx_state_entry nv30_state_blend = {
- .validate = nv30_state_blend_validate,
- .dirty = {
- .pipe = NVFX_NEW_BLEND,
- .hw = NVFX_STATE_BLEND
- }
-};
-
-static boolean
-nv30_state_blend_colour_validate(struct nvfx_context *nvfx)
-{
- struct nouveau_stateobj *so = so_new(1, 1, 0);
- struct pipe_blend_color *bcol = &nvfx->blend_colour;
-
- so_method(so, nvfx->screen->eng3d, NV34TCL_BLEND_COLOR, 1);
- so_data (so, ((float_to_ubyte(bcol->color[3]) << 24) |
- (float_to_ubyte(bcol->color[0]) << 16) |
- (float_to_ubyte(bcol->color[1]) << 8) |
- (float_to_ubyte(bcol->color[2]) << 0)));
-
- so_ref(so, &nvfx->state.hw[NVFX_STATE_BCOL]);
- so_ref(NULL, &so);
- return TRUE;
-}
-
-struct nvfx_state_entry nv30_state_blend_colour = {
- .validate = nv30_state_blend_colour_validate,
- .dirty = {
- .pipe = NVFX_NEW_BCOL,
- .hw = NVFX_STATE_BCOL
- }
-};