For now its disabled for scons so wrap glsl cache calls in a
define conditional.
+#ifdef ENABLE_SHADER_CACHE
/* If transform feedback used on the program then compile all shaders. */
bool skip_cache = false;
if (prog->TransformFeedback.NumVarying > 0) {
/* If transform feedback used on the program then compile all shaders. */
bool skip_cache = false;
if (prog->TransformFeedback.NumVarying > 0) {
if (!skip_cache && shader_cache_read_program_metadata(ctx, prog))
return;
if (!skip_cache && shader_cache_read_program_metadata(ctx, prog))
return;
void *mem_ctx = ralloc_context(NULL); // temporary linker context
void *mem_ctx = ralloc_context(NULL); // temporary linker context
+#ifdef ENABLE_SHADER_CACHE
if (prog->data->LinkStatus)
shader_cache_write_program_metadata(ctx, prog);
if (prog->data->LinkStatus)
shader_cache_write_program_metadata(ctx, prog);