Reviewed-by: Matt Turner <mattst88@gmail.com>
ctx->Extensions.OES_primitive_bounding_box = true;
ctx->Extensions.OES_texture_buffer = true;
ctx->Extensions.OES_primitive_bounding_box = true;
ctx->Extensions.OES_texture_buffer = true;
+ if (brw->is_haswell)
+ ctx->Extensions.ARB_gpu_shader_fp64 = true;
+
if (brw->can_do_pipelined_register_writes) {
ctx->Extensions.ARB_draw_indirect = true;
ctx->Extensions.ARB_transform_feedback2 = true;
if (brw->can_do_pipelined_register_writes) {
ctx->Extensions.ARB_draw_indirect = true;
ctx->Extensions.ARB_transform_feedback2 = true;