This resulted in the load state being always empty. Its an optimization,
so it didn't result in any failures.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5816>
+ pipeline->active_desc_sets = shader->active_desc_sets;
+
bool created;
struct ir3_shader_variant *v =
ir3_shader_get_variant(shader->ir3_shader, &key, false, &created);
bool created;
struct ir3_shader_variant *v =
ir3_shader_get_variant(shader->ir3_shader, &key, false, &created);