+/*
+ * Fake up a bo for things like texture image_override.
+ * bo->offset already includes fb_location
+ */
+struct bo_legacy *radeon_legacy_bo_alloc_fake(struct radeon_bo_manager *bom,
+ int size,
+ uint32_t offset)
+{
+ struct bo_manager_legacy *boml = (struct bo_manager_legacy *)bom;
+ struct bo_legacy *bo;
+
+#ifdef RADEON_DEBUG_BO
+ bo = bo_allocate(boml, size, 0, RADEON_GEM_DOMAIN_VRAM, 0, szBufUsage);
+#else
+ bo = bo_allocate(boml, size, 0, RADEON_GEM_DOMAIN_VRAM, 0);
+#endif /* RADEON_DEBUG_BO */
+ if (bo == NULL)
+ return NULL;
+ bo->static_bo = 1;
+ bo->offset = offset;
+ bo->base.handle = bo->offset;
+ bo->ptr = boml->screen->driScreen->pFB + (offset - boml->fb_location);
+ if (bo->base.handle > boml->nhandle) {
+ boml->nhandle = bo->base.handle + 1;
+ }
+ radeon_bo_ref(&(bo->base));
+ return bo;
+}
+