Just leave it as 0 and let the drivers set it (as they already do)
to avoid redundantly initialising it.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
/* Shading language version */
consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
/* Shading language version */
- consts->GLSLVersion = 120;
_mesa_override_glsl_version(consts);
#ifdef DEBUG
_mesa_override_glsl_version(consts);
#ifdef DEBUG