+ if (!modules[MESA_SHADER_FRAGMENT]) {
+ nir_builder fs_b;
+ nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
+ fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
+ fs_m.nir = fs_b.shader;
+ modules[MESA_SHADER_FRAGMENT] = &fs_m;
+ }
+
+ if (modules[MESA_SHADER_FRAGMENT]) {
+ union ac_shader_variant_key key;
+ key.fs.col_format = pipeline->graphics.blend.spi_shader_col_format;
+ key.fs.is_int8 = radv_pipeline_compute_is_int8(pCreateInfo);
+
+ const VkPipelineShaderStageCreateInfo *stage = pStages[MESA_SHADER_FRAGMENT];
+
+ pipeline->shaders[MESA_SHADER_FRAGMENT] =
+ radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_FRAGMENT],
+ stage ? stage->pName : "main",
+ MESA_SHADER_FRAGMENT,
+ stage ? stage->pSpecializationInfo : NULL,
+ pipeline->layout, &key);
+ pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_FRAGMENT);
+ }
+
+ if (fs_m.nir)
+ ralloc_free(fs_m.nir);
+