+static INLINE _EGLDriver *
+_eglCheckContext(_EGLDisplay *disp, _EGLContext *context, const char *msg)
+{
+ _EGLDriver *drv = _eglCheckDisplay(disp, msg);
+ if (!drv)
+ return NULL;
+ if (!context) {
+ _eglError(EGL_BAD_CONTEXT, msg);
+ return NULL;
+ }
+ return drv;
+}
+
+
+static INLINE _EGLDriver *
+_eglCheckConfig(_EGLDisplay *disp, _EGLConfig *conf, const char *msg)
+{
+ _EGLDriver *drv = _eglCheckDisplay(disp, msg);
+ if (!drv)
+ return NULL;
+ if (!conf) {
+ _eglError(EGL_BAD_CONFIG, msg);
+ return NULL;
+ }
+ return drv;
+}
+
+
+#define _EGL_DECLARE_DD(dpy) \
+ _EGLDisplay *disp = _eglLookupDisplay(dpy); \
+ _EGLDriver *drv; \
+ do { \
+ drv = _eglCheckDisplay(disp, __FUNCTION__); \
+ if (!drv) \
+ return EGL_FALSE; \
+ } while (0)
+
+
+#define _EGL_DECLARE_DD_AND_SURFACE(dpy, surface) \
+ _EGLDisplay *disp = _eglLookupDisplay(dpy); \
+ _EGLSurface *surf = _eglLookupSurface((surface), disp); \
+ _EGLDriver *drv; \
+ do { \
+ drv = _eglCheckSurface(disp, surf, __FUNCTION__); \
+ if (!drv) \
+ return EGL_FALSE; \
+ } while (0)
+
+
+#define _EGL_DECLARE_DD_AND_CONTEXT(dpy, ctx) \
+ _EGLDisplay *disp = _eglLookupDisplay(dpy); \
+ _EGLContext *context = _eglLookupContext((ctx), disp); \
+ _EGLDriver *drv; \
+ do { \
+ drv = _eglCheckContext(disp, context, __FUNCTION__); \
+ if (!drv) \
+ return EGL_FALSE; \
+ } while (0)
+
+
+#ifdef EGL_MESA_screen_surface
+
+
+static INLINE _EGLDriver *
+_eglCheckScreen(_EGLDisplay *disp, _EGLScreen *scrn, const char *msg)
+{
+ _EGLDriver *drv = _eglCheckDisplay(disp, msg);
+ if (!drv)
+ return NULL;
+ if (!scrn) {
+ _eglError(EGL_BAD_SCREEN_MESA, msg);
+ return NULL;
+ }
+ return drv;
+}
+
+
+static INLINE _EGLDriver *
+_eglCheckMode(_EGLDisplay *disp, _EGLMode *m, const char *msg)
+{
+ _EGLDriver *drv = _eglCheckDisplay(disp, msg);
+ if (!drv)
+ return NULL;
+ if (!m) {
+ _eglError(EGL_BAD_MODE_MESA, msg);
+ return NULL;
+ }
+ return drv;
+}
+
+
+#define _EGL_DECLARE_DD_AND_SCREEN(dpy, screen) \
+ _EGLDisplay *disp = _eglLookupDisplay(dpy); \
+ _EGLScreen *scrn = _eglLookupScreen((screen), disp); \
+ _EGLDriver *drv; \
+ do { \
+ drv = _eglCheckScreen(disp, scrn, __FUNCTION__); \
+ if (!drv) \
+ return EGL_FALSE; \
+ } while (0)
+
+
+#define _EGL_DECLARE_DD_AND_MODE(dpy, mode) \
+ _EGLDisplay *disp = _eglLookupDisplay(dpy); \
+ _EGLMode *m = _eglLookupMode((mode), disp); \
+ _EGLDriver *drv; \
+ do { \
+ drv = _eglCheckMode(disp, m, __FUNCTION__); \
+ if (!drv) \
+ return EGL_FALSE; \
+ } while (0)
+
+
+#endif /* EGL_MESA_screen_surface */
+
+