To be consistent with other Mesa driver functions.
/**
* Called via ctx->Driver.Clear()
*/
/**
* Called via ctx->Driver.Clear()
*/
-static void st_clear(GLcontext *ctx, GLbitfield mask)
+static void st_Clear(GLcontext *ctx, GLbitfield mask)
{
static const GLbitfield BUFFER_BITS_DS
= (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
{
static const GLbitfield BUFFER_BITS_DS
= (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
void st_init_clear_functions(struct dd_function_table *functions)
{
void st_init_clear_functions(struct dd_function_table *functions)
{
- functions->Clear = st_clear;
+ functions->Clear = st_Clear;