struct nouveau_pushbuf *push = nv30->base.pushbuf;
struct nouveau_object *eng3d = nv30->screen->eng3d;
unsigned prim = nv30_prim_gl(mode);
struct nouveau_pushbuf *push = nv30->base.pushbuf;
struct nouveau_object *eng3d = nv30->screen->eng3d;
unsigned prim = nv30_prim_gl(mode);
struct nv04_resource *res = nv04_resource(nv30->idxbuf.buffer);
unsigned offset = nv30->idxbuf.offset;
struct nv04_resource *res = nv04_resource(nv30->idxbuf.buffer);
unsigned offset = nv30->idxbuf.offset;
BEGIN_NV04(push, NV30_3D(IDXBUF_OFFSET), 2);
PUSH_RESRC(push, NV30_3D(IDXBUF_OFFSET), BUFCTX_IDXBUF, res, offset,
NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
BEGIN_NV04(push, NV30_3D(IDXBUF_OFFSET), 2);
PUSH_RESRC(push, NV30_3D(IDXBUF_OFFSET), BUFCTX_IDXBUF, res, offset,
NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
PUSH_RESET(push, BUFCTX_IDXBUF);
} else {
PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
PUSH_RESET(push, BUFCTX_IDXBUF);
} else {
- data = nouveau_resource_map_offset(&nv30->base,
- nv04_resource(nv30->idxbuf.buffer),
- nv30->idxbuf.offset, NOUVEAU_BO_RD);
+ const void *data;
+ if (nv30->idxbuf.buffer)
+ data = nouveau_resource_map_offset(&nv30->base,
+ nv04_resource(nv30->idxbuf.buffer),
+ nv30->idxbuf.offset, NOUVEAU_BO_RD);
+ else
+ data = nv30->idxbuf.user_buffer;
if (info->primitive_restart != nv30->state.prim_restart) {
if (info->primitive_restart) {
BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2);
if (info->primitive_restart != nv30->state.prim_restart) {
if (info->primitive_restart) {
BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2);