Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
"FRAG\n"
"DCL IN[0], GENERIC[0], LINEAR\n"
"DCL SAMP[0..1]\n"
"FRAG\n"
"DCL IN[0], GENERIC[0], LINEAR\n"
"DCL SAMP[0..1]\n"
+ "DCL SVIEW[0..1], %s, FLOAT\n"
"DCL OUT[0], POSITION\n"
"DCL OUT[1], STENCIL\n"
"DCL TEMP[0]\n"
"DCL OUT[0], POSITION\n"
"DCL OUT[1], STENCIL\n"
"DCL TEMP[0]\n"
assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
- sprintf(text, shader_templ, type, type);
+ sprintf(text, shader_templ, type, type, type);
if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
assert(0);
if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
assert(0);