All the other error messages use decimal. Let's be consistent.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
if (!bufObj || bufObj == &DummyBufferObject) {
_mesa_error(ctx, GL_INVALID_VALUE,
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
if (!bufObj || bufObj == &DummyBufferObject) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glInvalidateBufferSubData(name = 0x%x) invalid object",
+ "glInvalidateBufferSubData(name = %u) invalid object",
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
if (!bufObj || bufObj == &DummyBufferObject) {
_mesa_error(ctx, GL_INVALID_VALUE,
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
if (!bufObj || bufObj == &DummyBufferObject) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glInvalidateBufferData(name = 0x%x) invalid object",
+ "glInvalidateBufferData(name = %u) invalid object",