There's still a tiny bit of work to do for storage images but it's
otherwise pretty much done at this point.
- Multi-{sampled/gen8,LOD,subpass} HiZ
- Fast color clears (after HiZ?)
- Compressed multisample support
- Multi-{sampled/gen8,LOD,subpass} HiZ
- Fast color clears (after HiZ?)
- Compressed multisample support
- - Renderbuffer compression (SKL+)
- Pushing pieces of UBOs?
- Enable guardband clipping
- Remove alloc in renderpass begin to renderpass create
- Pushing pieces of UBOs?
- Enable guardband clipping
- Remove alloc in renderpass begin to renderpass create