mesa: remove some unused gl_shader fields
authorBrian Paul <brianp@vmware.com>
Fri, 11 Feb 2011 15:40:54 +0000 (08:40 -0700)
committerBrian Paul <brianp@vmware.com>
Fri, 11 Feb 2011 19:00:51 +0000 (12:00 -0700)
src/mesa/main/mtypes.h

index 6f0aac6ee3b5bb0d5736ca4fe0fa406a43c4a509..09e17d9110516de95592a5391cef08c4df1a398a 100644 (file)
@@ -2103,8 +2103,6 @@ struct gl_shader
    GLint RefCount;  /**< Reference count */
    GLboolean DeletePending;
    GLboolean CompileStatus;
    GLint RefCount;  /**< Reference count */
    GLboolean DeletePending;
    GLboolean CompileStatus;
-   GLboolean Main;  /**< shader defines main() */
-   GLboolean UnresolvedRefs;
    const GLchar *Source;  /**< Source code string */
    GLuint SourceChecksum;       /**< for debug/logging purposes */
    struct gl_program *Program;  /**< Post-compile assembly code */
    const GLchar *Source;  /**< Source code string */
    GLuint SourceChecksum;       /**< for debug/logging purposes */
    struct gl_program *Program;  /**< Post-compile assembly code */