+
+int virgl_encode_set_shader_images(struct virgl_context *ctx,
+ enum pipe_shader_type shader,
+ unsigned start_slot, unsigned count,
+ const struct pipe_image_view *images)
+{
+ int i;
+ virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_SHADER_IMAGES, 0, VIRGL_SET_SHADER_IMAGE_SIZE(count)));
+
+ virgl_encoder_write_dword(ctx->cbuf, shader);
+ virgl_encoder_write_dword(ctx->cbuf, start_slot);
+ for (i = 0; i < count; i++) {
+ if (images) {
+ struct virgl_resource *res = virgl_resource(images[i].resource);
+ virgl_encoder_write_dword(ctx->cbuf, images[i].format);
+ virgl_encoder_write_dword(ctx->cbuf, images[i].access);
+ virgl_encoder_write_dword(ctx->cbuf, images[i].u.buf.offset);
+ virgl_encoder_write_dword(ctx->cbuf, images[i].u.buf.size);
+ virgl_encoder_write_res(ctx, res);
+ } else {
+ virgl_encoder_write_dword(ctx->cbuf, 0);
+ virgl_encoder_write_dword(ctx->cbuf, 0);
+ virgl_encoder_write_dword(ctx->cbuf, 0);
+ virgl_encoder_write_dword(ctx->cbuf, 0);
+ virgl_encoder_write_dword(ctx->cbuf, 0);
+ }
+ }
+ return 0;
+}