ctx->Driver.MapTexture() always points to _swrast_map_texture().
We're already reaching into swrast from t_vb_program.c anyway.
This will let us remove the ctx->Driver.Map/UnmapTexture() functions.
- if (!ctx->Driver.MapTexture)
- return;
-
for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
if (vp->Base.TexturesUsed[u]) {
/* Note: _Current *should* correspond to the target indicated
* in TexturesUsed[u].
*/
for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
if (vp->Base.TexturesUsed[u]) {
/* Note: _Current *should* correspond to the target indicated
* in TexturesUsed[u].
*/
- ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current);
+ _swrast_map_texture(ctx, ctx->Texture.Unit[u]._Current);
- if (!ctx->Driver.MapTexture)
- return;
-
for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
if (vp->Base.TexturesUsed[u]) {
/* Note: _Current *should* correspond to the target indicated
* in TexturesUsed[u].
*/
for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
if (vp->Base.TexturesUsed[u]) {
/* Note: _Current *should* correspond to the target indicated
* in TexturesUsed[u].
*/
- ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current);
+ _swrast_unmap_texture(ctx, ctx->Texture.Unit[u]._Current);