-void util_blitter_fill(struct blitter_context *blitter,
- struct pipe_surface *dst,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height,
- unsigned value)
+/* Fill a region of a surface with a constant value. */
+void util_blitter_fill_region(struct blitter_context *blitter,
+ struct pipe_resource *dst,
+ struct pipe_subresource subdst,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ unsigned width, unsigned height,
+ unsigned value)