- int i;
-
- OUT_BATCH( _3DSTATE_SAMPLER_STATE |
- (3 * i915->current.sampler_enable_nr) );
-
- OUT_BATCH( i915->current.sampler_enable_flags );
-
- for (i = 0; i < I915_TEX_UNITS; i++) {
- if (i915->current.sampler_enable_flags & (1<<i)) {
- OUT_BATCH( i915->current.sampler[i][0] );
- OUT_BATCH( i915->current.sampler[i][1] );
- OUT_BATCH( i915->current.sampler[i][2] );
- }
- }
+ int i;
+
+ OUT_BATCH( _3DSTATE_SAMPLER_STATE |
+ (3 * i915->current.sampler_enable_nr) );
+
+ OUT_BATCH( i915->current.sampler_enable_flags );
+
+ for (i = 0; i < I915_TEX_UNITS; i++) {
+ if (i915->current.sampler_enable_flags & (1<<i)) {
+ OUT_BATCH( i915->current.sampler[i][0] );
+ OUT_BATCH( i915->current.sampler[i][1] );
+ OUT_BATCH( i915->current.sampler[i][2] );
+ }
+ }