draw->suspend_flushing = FALSE;
/* XXX we won't know the real size if it's computed by the vertex shader! */
draw->suspend_flushing = FALSE;
/* XXX we won't know the real size if it's computed by the vertex shader! */
- if ((draw->rasterizer->point_size > draw->pipeline.wide_point_threshold) ||
- (draw->rasterizer->sprite_coord_enable && draw->pipeline.point_sprite)) {
+ if ((rast->point_size > draw->pipeline.wide_point_threshold) ||
+ (rast->sprite_coord_enable && draw->pipeline.point_sprite)) {
/* find vertex shader texcoord outputs */
const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
uint i, j = 0;
/* find vertex shader texcoord outputs */
const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
uint i, j = 0;
for (i = 0; i < vs->info.num_outputs; i++) {
if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
wide->texcoord_slot[j] = i;
for (i = 0; i < vs->info.num_outputs; i++) {
if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
wide->texcoord_slot[j] = i;