-static void
-llvmpipe_map_constant_buffers(struct llvmpipe_context *lp)
-{
- struct pipe_screen *screen = lp->pipe.screen;
- uint i, size;
-
- for (i = 0; i < PIPE_SHADER_TYPES; i++) {
- if (lp->constants[i].buffer && lp->constants[i].buffer->size)
- lp->mapped_constants[i] = screen->buffer_map(screen, lp->constants[i].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
- }
-
- if (lp->constants[PIPE_SHADER_VERTEX].buffer)
- size = lp->constants[PIPE_SHADER_VERTEX].buffer->size;
- else
- size = 0;
-
- lp->jit_context.constants = lp->mapped_constants[PIPE_SHADER_FRAGMENT];
-
- draw_set_mapped_constant_buffer(lp->draw,
- lp->mapped_constants[PIPE_SHADER_VERTEX],
- size);
-}
-
-
-static void
-llvmpipe_unmap_constant_buffers(struct llvmpipe_context *lp)
-{
- struct pipe_screen *screen = lp->pipe.screen;
- uint i;
-
- /* really need to flush all prims since the vert/frag shaders const buffers
- * are going away now.
- */
- draw_flush(lp->draw);
-
- draw_set_mapped_constant_buffer(lp->draw, NULL, 0);
-
- lp->jit_context.constants = NULL;
-
- for (i = 0; i < 2; i++) {
- if (lp->constants[i].buffer && lp->constants[i].buffer->size)
- screen->buffer_unmap(screen, lp->constants[i].buffer);
- lp->mapped_constants[i] = NULL;
- }
-}
-
-