With this, we can remove the geometry program from brw_gs_compile.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
struct brw_gs_prog_data prog_data;
struct brw_vue_map input_vue_map;
struct brw_gs_prog_data prog_data;
struct brw_vue_map input_vue_map;
- struct brw_geometry_program *gp;
-
unsigned control_data_bits_per_vertex;
unsigned control_data_header_size_bits;
};
unsigned control_data_bits_per_vertex;
unsigned control_data_header_size_bits;
};
struct brw_gs_compile c;
memset(&c, 0, sizeof(c));
c.key = *key;
struct brw_gs_compile c;
memset(&c, 0, sizeof(c));
c.key = *key;
c.prog_data.include_primitive_id =
(gp->program.Base.InputsRead & VARYING_BIT_PRIMITIVE_ID) != 0;
c.prog_data.include_primitive_id =
(gp->program.Base.InputsRead & VARYING_BIT_PRIMITIVE_ID) != 0;
* so the total number of input slots that will be delivered to the GS (and
* thus the stride of the input arrays) is urb_read_length * 2.
*/
* so the total number of input slots that will be delivered to the GS (and
* thus the stride of the input arrays) is urb_read_length * 2.
*/
- const unsigned num_input_vertices = c->gp->program.VerticesIn;
+ const unsigned num_input_vertices = nir->info.gs.vertices_in;
assert(num_input_vertices <= MAX_GS_INPUT_VERTICES);
unsigned input_array_stride = c->prog_data.base.urb_read_length * 2;
assert(num_input_vertices <= MAX_GS_INPUT_VERTICES);
unsigned input_array_stride = c->prog_data.base.urb_read_length * 2;
* to account for the fact that the vertex shader stored it in the w
* component of VARYING_SLOT_PSIZ.
*/
* to account for the fact that the vertex shader stored it in the w
* component of VARYING_SLOT_PSIZ.
*/
- if (c->gp->program.Base.InputsRead & VARYING_BIT_PSIZ) {
+ if (nir->info.inputs_read & VARYING_BIT_PSIZ) {
this->current_annotation = "swizzle gl_PointSize input";
this->current_annotation = "swizzle gl_PointSize input";
- for (int vertex = 0; vertex < c->gp->program.VerticesIn; vertex++) {
+ for (int vertex = 0; vertex < (int)nir->info.gs.vertices_in; vertex++) {
dst_reg dst(ATTR,
BRW_VARYING_SLOT_COUNT * vertex + VARYING_SLOT_PSIZ);
dst.type = BRW_REGISTER_TYPE_F;
dst_reg dst(ATTR,
BRW_VARYING_SLOT_COUNT * vertex + VARYING_SLOT_PSIZ);
dst.type = BRW_REGISTER_TYPE_F;
this->vertex_output = src_reg(this,
glsl_type::uint_type,
(prog_data->vue_map.num_slots + 1) *
this->vertex_output = src_reg(this,
glsl_type::uint_type,
(prog_data->vue_map.num_slots + 1) *
- c->gp->program.VerticesOut);
+ nir->info.gs.vertices_out);
this->vertex_output_offset = src_reg(this, glsl_type::uint_type);
emit(MOV(dst_reg(this->vertex_output_offset), src_reg(0u)));
this->vertex_output_offset = src_reg(this, glsl_type::uint_type);
emit(MOV(dst_reg(this->vertex_output_offset), src_reg(0u)));
dst_reg dst(this->vertex_output);
dst.reladdr = ralloc(mem_ctx, src_reg);
memcpy(dst.reladdr, &this->vertex_output_offset, sizeof(src_reg));
dst_reg dst(this->vertex_output);
dst.reladdr = ralloc(mem_ctx, src_reg);
memcpy(dst.reladdr, &this->vertex_output_offset, sizeof(src_reg));
- if (c->gp->program.OutputType == GL_POINTS) {
+ if (nir->info.gs.output_primitive == GL_POINTS) {
/* If we are outputting points, then every vertex has PrimStart and
* PrimEnd set.
*/
/* If we are outputting points, then every vertex has PrimStart and
* PrimEnd set.
*/
/* Calling EndPrimitive() is optional for point output. In this case we set
* the PrimEnd flag when we process EmitVertex().
*/
/* Calling EndPrimitive() is optional for point output. In this case we set
* the PrimEnd flag when we process EmitVertex().
*/
- if (c->gp->program.OutputType == GL_POINTS)
+ if (nir->info.gs.output_primitive == GL_POINTS)
return;
/* Otherwise we know that the last vertex we have processed was the last
return;
/* Otherwise we know that the last vertex we have processed was the last
* comparison below (hence the num_output_vertices + 1 in the comparison
* below).
*/
* comparison below (hence the num_output_vertices + 1 in the comparison
* below).
*/
- unsigned num_output_vertices = c->gp->program.VerticesOut;
+ unsigned num_output_vertices = nir->info.gs.vertices_out;
emit(CMP(dst_null_d(), this->vertex_count, src_reg(num_output_vertices + 1),
BRW_CONDITIONAL_L));
vec4_instruction *inst = emit(CMP(dst_null_d(),
emit(CMP(dst_null_d(), this->vertex_count, src_reg(num_output_vertices + 1),
BRW_CONDITIONAL_L));
vec4_instruction *inst = emit(CMP(dst_null_d(),
* first_vertex is not zero. This is only relevant for outputs other than
* points because in the point case we set PrimEnd on all vertices.
*/
* first_vertex is not zero. This is only relevant for outputs other than
* points because in the point case we set PrimEnd on all vertices.
*/
- if (c->gp->program.OutputType != GL_POINTS) {
+ if (nir->info.gs.output_primitive != GL_POINTS) {
emit(CMP(dst_null_d(), this->first_vertex, 0u, BRW_CONDITIONAL_Z));
emit(IF(BRW_PREDICATE_NORMAL));
gs_end_primitive();
emit(CMP(dst_null_d(), this->first_vertex, 0u, BRW_CONDITIONAL_Z));
emit(IF(BRW_PREDICATE_NORMAL));
gs_end_primitive();
emit(BRW_OPCODE_ENDIF);
/* Write transform feedback data for all processed vertices. */
emit(BRW_OPCODE_ENDIF);
/* Write transform feedback data for all processed vertices. */
- for (int i = 0; i < c->gp->program.VerticesOut; i++) {
+ for (int i = 0; i < (int)nir->info.gs.vertices_out; i++) {
emit(MOV(dst_reg(sol_temp), i));
emit(CMP(dst_null_d(), sol_temp, this->vertex_count,
BRW_CONDITIONAL_L));
emit(MOV(dst_reg(sol_temp), i));
emit(CMP(dst_null_d(), sol_temp, this->vertex_count,
BRW_CONDITIONAL_L));