modules[i] can be NULL for merged shaders but we have to
free the NIR code. radv_can_dump_shader_stats() already handles
if modules[i] is NULL, no need to check it twice.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
free(codes[i]);
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
free(codes[i]);
if (!pipeline->device->keep_shader_info)
ralloc_free(nir[i]);
if (!pipeline->device->keep_shader_info)
ralloc_free(nir[i]);