+/* Set of stage bits for which are pipelined, i.e. they get queued by the
+ * command streamer for later execution.
+ */
+#define ANV_PIPELINE_STAGE_PIPELINED_BITS \
+ (VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | \
+ VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | \
+ VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT | \
+ VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT | \
+ VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | \
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | \
+ VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | \
+ VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | \
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | \
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | \
+ VK_PIPELINE_STAGE_TRANSFER_BIT | \
+ VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT | \
+ VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT | \
+ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT)
+