glNewList() swaps dispatch tables, and we don't have anything in
place to handle that in glthread.
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
<type name="DEBUGPROCARB" size="4" pointer="true"/>
<type name="DEBUGPROC" size="4" pointer="true"/>
<type name="DEBUGPROCARB" size="4" pointer="true"/>
<type name="DEBUGPROC" size="4" pointer="true"/>
- <function name="NewList" deprecated="3.1">
+ <function name="NewList" deprecated="3.1" marshal_fail="true">
<param name="list" type="GLuint"/>
<param name="mode" type="GLenum"/>
<glx sop="101"/>
<param name="list" type="GLuint"/>
<param name="mode" type="GLenum"/>
<glx sop="101"/>