This makes it cheaper to just change the dynamic offsets with
the same descriptor sets.
This optimization has been reverted a while back because of
random GPU hangs on GFX9, no it looks fine, at least CTS no longer
hangs on GFX9 and it doesn't hang on GFX10 as well.
It fixes a performance problem with Wolfenstein Youngblood.
Suggested-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
for (unsigned i = 0; i < descriptorSetCount; ++i) {
unsigned idx = i + firstSet;
RADV_FROM_HANDLE(radv_descriptor_set, set, pDescriptorSets[i]);
for (unsigned i = 0; i < descriptorSetCount; ++i) {
unsigned idx = i + firstSet;
RADV_FROM_HANDLE(radv_descriptor_set, set, pDescriptorSets[i]);
- radv_bind_descriptor_set(cmd_buffer, pipelineBindPoint, set, idx);
+
+ /* If the set is already bound we only need to update the
+ * (potentially changed) dynamic offsets. */
+ if (descriptors_state->sets[idx] != set ||
+ !(descriptors_state->valid & (1u << idx))) {
+ radv_bind_descriptor_set(cmd_buffer, pipelineBindPoint, set, idx);
+ }
for(unsigned j = 0; j < set->layout->dynamic_offset_count; ++j, ++dyn_idx) {
unsigned idx = j + layout->set[i + firstSet].dynamic_offset_start;
for(unsigned j = 0; j < set->layout->dynamic_offset_count; ++j, ++dyn_idx) {
unsigned idx = j + layout->set[i + firstSet].dynamic_offset_start;