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v3d: Remove some unused context fields from vc4.
author
Eric Anholt
<eric@anholt.net>
Fri, 8 Jun 2018 15:04:00 +0000
(08:04 -0700)
committer
Eric Anholt
<eric@anholt.net>
Thu, 14 Jun 2018 23:52:25 +0000
(16:52 -0700)
src/gallium/drivers/v3d/v3d_context.h
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diff --git
a/src/gallium/drivers/v3d/v3d_context.h
b/src/gallium/drivers/v3d/v3d_context.h
index 47945f964972f3429880e755ba8cbcf025d99787..a22e1e76ed2fef300c80fd012c48099c9e8f0248 100644
(file)
--- a/
src/gallium/drivers/v3d/v3d_context.h
+++ b/
src/gallium/drivers/v3d/v3d_context.h
@@
-424,9
+424,6
@@
struct v3d_context {
struct v3d_rasterizer_state {
struct pipe_rasterizer_state base;
struct v3d_rasterizer_state {
struct pipe_rasterizer_state base;
- /* VC5_CONFIGURATION_BITS */
- uint8_t config_bits[3];
-
float point_size;
/**
float point_size;
/**
@@
-446,14
+443,6
@@
struct v3d_depth_stencil_alpha_state {
enum v3d_ez_state ez_state;
enum v3d_ez_state ez_state;
- /** Uniforms for stencil state.
- *
- * Index 0 is either the front config, or the front-and-back config.
- * Index 1 is the back config if doing separate back stencil.
- * Index 2 is the writemask config if it's not a common mask value.
- */
- uint32_t stencil_uniforms[3];
-
uint8_t stencil_front[6];
uint8_t stencil_back[6];
};
uint8_t stencil_front[6];
uint8_t stencil_back[6];
};