This is actually stored in ice->state, as it isn't gen-specific
struct iris_genx_state {
struct iris_vertex_buffer_state vertex_buffers[33];
struct iris_genx_state {
struct iris_vertex_buffer_state vertex_buffers[33];
- /** The number of bound vertex buffers. */
- uint64_t bound_vertex_buffers;
-
struct iris_depth_buffer_state depth_buffer;
uint32_t so_buffers[4 * GENX(3DSTATE_SO_BUFFER_length)];
struct iris_depth_buffer_state depth_buffer;
uint32_t so_buffers[4 * GENX(3DSTATE_SO_BUFFER_length)];