+/* Get texel pointer for 1D array texture */
+static INLINE const float *
+get_texel_1d_array(const struct sp_sampler_variant *samp,
+ union tex_tile_address addr, int x, int y)
+{
+ const struct pipe_resource *texture = samp->view->texture;
+ unsigned level = addr.bits.level;
+
+ if (x < 0 || x >= (int) u_minify(texture->width0, level)) {
+ return samp->sampler->border_color;
+ }
+ else {
+ return get_texel_2d_no_border(samp, addr, x, y);
+ }
+}
+
+
+/* Get texel pointer for 2D array texture */
+static INLINE const float *
+get_texel_2d_array(const struct sp_sampler_variant *samp,
+ union tex_tile_address addr, int x, int y, int layer)
+{
+ const struct pipe_resource *texture = samp->view->texture;
+ unsigned level = addr.bits.level;
+
+ assert(layer < texture->array_size);
+
+ if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
+ y < 0 || y >= (int) u_minify(texture->height0, level)) {
+ return samp->sampler->border_color;
+ }
+ else {
+ return get_texel_3d_no_border(samp, addr, x, y, layer);
+ }
+}
+
+