Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
"glMultiDrawArraysIndirect"))
return;
"glMultiDrawArraysIndirect"))
return;
- const ubyte *ptr = (const ubyte *) indirect;
+ const uint8_t *ptr = (const uint8_t *) indirect;
for (unsigned i = 0; i < primcount; i++) {
DrawArraysIndirectCommand *cmd = (DrawArraysIndirectCommand *) ptr;
_mesa_exec_DrawArraysInstancedBaseInstance(mode, cmd->first,
for (unsigned i = 0; i < primcount; i++) {
DrawArraysIndirectCommand *cmd = (DrawArraysIndirectCommand *) ptr;
_mesa_exec_DrawArraysInstancedBaseInstance(mode, cmd->first,
"glMultiDrawArraysIndirect"))
return;
"glMultiDrawArraysIndirect"))
return;
- const ubyte *ptr = (const ubyte *) indirect;
+ const uint8_t *ptr = (const uint8_t *) indirect;
for (unsigned i = 0; i < primcount; i++) {
_mesa_exec_DrawElementsIndirect(mode, type, ptr);
for (unsigned i = 0; i < primcount; i++) {
_mesa_exec_DrawElementsIndirect(mode, type, ptr);