Don't know how that slipped by.
indices = (char *) ib->ptr + prim->start * index_size;
if (_mesa_is_bufferobj(ib->obj)) {
indices = (char *) ib->ptr + prim->start * index_size;
if (_mesa_is_bufferobj(ib->obj)) {
- GLsizeiptr size = MIN2(count * ib_size, index->obj->Size);
+ GLsizeiptr size = MIN2(count * index_size, ib->obj->Size);
indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size,
GL_MAP_READ_BIT, ib->obj);
}
indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size,
GL_MAP_READ_BIT, ib->obj);
}