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update comments
author
Brian Paul
<brian.paul@tungstengraphics.com>
Wed, 1 Nov 2006 20:48:00 +0000
(20:48 +0000)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Wed, 1 Nov 2006 20:48:00 +0000
(20:48 +0000)
src/mesa/main/dd.h
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diff --git
a/src/mesa/main/dd.h
b/src/mesa/main/dd.h
index 0e8987b7c6580a3c1c5c04a1a580ace8e9fb2469..1de2542bee2ec3d690065fab063789dc4d96fceb 100644
(file)
--- a/
src/mesa/main/dd.h
+++ b/
src/mesa/main/dd.h
@@
-99,30
+99,24
@@
struct dd_function_table {
/**
* Clear the color/depth/stencil/accum buffer(s).
/**
* Clear the color/depth/stencil/accum buffer(s).
- * \param
mask
a bitmask of BUFFER_BIT_* flags indicating which
- * renderbuffers need to be cleared.
+ * \param
buffers
a bitmask of BUFFER_BIT_* flags indicating which
+ *
renderbuffers need to be cleared.
*/
void (*Clear)( GLcontext *ctx, GLbitfield buffers );
*/
void (*Clear)( GLcontext *ctx, GLbitfield buffers );
- /**
- * \name For hardware accumulation buffer
- */
- /*@{*/
/**
* Execute glAccum command.
*/
void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value );
/**
* Execute glAccum command.
*/
void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value );
- /*@}*/
/**
/**
- * \name
glDraw(), glRead(), glCopyPixels() and glBitmap()
functions
+ * \name
Image-related
functions
*/
/*@{*/
/**
*/
/*@{*/
/**
- * This is called by glDrawPixels().
- *
+ * Called by glDrawPixels().
* \p unpack describes how to unpack the source image data.
*/
void (*DrawPixels)( GLcontext *ctx,
* \p unpack describes how to unpack the source image data.
*/
void (*DrawPixels)( GLcontext *ctx,
@@
-141,19
+135,14
@@
struct dd_function_table {
GLvoid *dest );
/**
GLvoid *dest );
/**
- * Do a glCopyPixels().
- *
- * This function must respect all rasterization state, glPixelTransfer(),
- * glPixelZoom(), etc.
+ * Called by glCopyPixels().
*/
void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type );
/**
*/
void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type );
/**
- * This is called by glBitmap().
- *
- * Works the same as dd_function_table::DrawPixels, above.
+ * Called by glBitmap().
*/
void (*Bitmap)( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
*/
void (*Bitmap)( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,