+
+ if (ctx->Array.Vertex.BufferObj == bufObj) {
+ bufObj->RefCount--;
+ ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj;
+ }
+ if (ctx->Array.Normal.BufferObj == bufObj) {
+ bufObj->RefCount--;
+ ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj;
+ }
+ if (ctx->Array.Color.BufferObj == bufObj) {
+ bufObj->RefCount--;
+ ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj;
+ }
+ if (ctx->Array.SecondaryColor.BufferObj == bufObj) {
+ bufObj->RefCount--;
+ ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
+ }
+ if (ctx->Array.FogCoord.BufferObj == bufObj) {
+ bufObj->RefCount--;
+ ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj;
+ }
+ if (ctx->Array.Index.BufferObj == bufObj) {
+ bufObj->RefCount--;
+ ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj;
+ }
+ if (ctx->Array.EdgeFlag.BufferObj == bufObj) {
+ bufObj->RefCount--;
+ ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
+ }
+ for (j = 0; j < MAX_TEXTURE_UNITS; j++) {
+ if (ctx->Array.TexCoord[j].BufferObj == bufObj) {
+ bufObj->RefCount--;
+ ctx->Array.TexCoord[j].BufferObj = ctx->Array.NullBufferObj;
+ }
+ }
+ for (j = 0; j < VERT_ATTRIB_MAX; j++) {
+ if (ctx->Array.VertexAttrib[j].BufferObj == bufObj) {
+ bufObj->RefCount--;
+ ctx->Array.VertexAttrib[j].BufferObj = ctx->Array.NullBufferObj;
+ }
+ }
+
+ if (ctx->Array.ArrayBufferObj == bufObj) {
+ _mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
+ }
+ if (ctx->Array.ElementArrayBufferObj == bufObj) {
+ _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
+ }
+