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mesa: comments and 80-column wrapping
author
Brian Paul
<brianp@vmware.com>
Wed, 22 Jun 2011 14:12:10 +0000
(08:12 -0600)
committer
Brian Paul
<brianp@vmware.com>
Wed, 22 Jun 2011 14:12:10 +0000
(08:12 -0600)
src/mesa/main/state.c
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diff --git
a/src/mesa/main/state.c
b/src/mesa/main/state.c
index 4389415b048a471de5f54c3d695ed57f51e183cf..7ad50bcaddcfeb78b6a8c287056858f2734bf35d 100644
(file)
--- a/
src/mesa/main/state.c
+++ b/
src/mesa/main/state.c
@@
-418,29
+418,44
@@
update_color(struct gl_context *ctx)
ctx->Color._LogicOpEnabled = _mesa_rgba_logicop_enabled(ctx);
}
ctx->Color._LogicOpEnabled = _mesa_rgba_logicop_enabled(ctx);
}
+
+/**
+ * Update the ctx->Color._ClampFragmentColor field
+ */
static void
update_clamp_fragment_color(struct gl_context *ctx)
{
static void
update_clamp_fragment_color(struct gl_context *ctx)
{
- if(ctx->Color.ClampFragmentColor == GL_FIXED_ONLY_ARB)
- ctx->Color._ClampFragmentColor = !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode;
+ if (ctx->Color.ClampFragmentColor == GL_FIXED_ONLY_ARB)
+ ctx->Color._ClampFragmentColor =
+ !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode;
else
ctx->Color._ClampFragmentColor = ctx->Color.ClampFragmentColor;
}
else
ctx->Color._ClampFragmentColor = ctx->Color.ClampFragmentColor;
}
+
+/**
+ * Update the ctx->Color._ClampVertexColor field
+ */
static void
update_clamp_vertex_color(struct gl_context *ctx)
{
static void
update_clamp_vertex_color(struct gl_context *ctx)
{
- if(ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB)
- ctx->Light._ClampVertexColor = !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode;
+ if (ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB)
+ ctx->Light._ClampVertexColor =
+ !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode;
else
ctx->Light._ClampVertexColor = ctx->Light.ClampVertexColor;
}
else
ctx->Light._ClampVertexColor = ctx->Light.ClampVertexColor;
}
+
+/**
+ * Update the ctx->Color._ClampReadColor field
+ */
static void
update_clamp_read_color(struct gl_context *ctx)
{
static void
update_clamp_read_color(struct gl_context *ctx)
{
- if(ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB)
- ctx->Color._ClampReadColor = !ctx->ReadBuffer || !ctx->ReadBuffer->Visual.floatMode;
+ if (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB)
+ ctx->Color._ClampReadColor =
+ !ctx->ReadBuffer || !ctx->ReadBuffer->Visual.floatMode;
else
ctx->Color._ClampReadColor = ctx->Color.ClampReadColor;
}
else
ctx->Color._ClampReadColor = ctx->Color.ClampReadColor;
}