+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ */
+
+#include "mesa/main/mtypes.h"
+
+void
+copy_shader_info(const struct gl_shader_program *shader_prog,
+ struct gl_linked_shader *sh)
+{
+ shader_info *info = &sh->Program->info;
+
+ info->inputs_read = sh->Program->InputsRead;
+ info->double_inputs_read = sh->Program->DoubleInputsRead;
+ info->outputs_written = sh->Program->OutputsWritten;
+ info->outputs_read = sh->Program->OutputsRead;
+ info->patch_inputs_read = sh->Program->PatchInputsRead;
+ info->patch_outputs_written = sh->Program->PatchOutputsWritten;
+ info->system_values_read = sh->Program->SystemValuesRead;
+ info->uses_texture_gather = sh->Program->UsesGather;
+
+ switch (sh->Stage) {
+ case MESA_SHADER_TESS_CTRL:
+ info->tcs.vertices_out = sh->info.TessCtrl.VerticesOut;
+ break;
+
+ case MESA_SHADER_GEOMETRY:
+ info->gs.vertices_in = shader_prog->Geom.VerticesIn;
+ info->gs.output_primitive = sh->info.Geom.OutputType;
+ info->gs.vertices_out = sh->info.Geom.VerticesOut;
+ info->gs.invocations = sh->info.Geom.Invocations;
+ info->gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
+ info->gs.uses_streams = shader_prog->Geom.UsesStreams;
+ break;
+
+ case MESA_SHADER_FRAGMENT: {
+ struct gl_fragment_program *fp =
+ (struct gl_fragment_program *)sh->Program;
+
+ info->fs.uses_discard = fp->UsesKill;
+ info->fs.uses_sample_qualifier = fp->IsSample != 0;
+ info->fs.early_fragment_tests = sh->info.EarlyFragmentTests;
+ info->fs.depth_layout = fp->FragDepthLayout;
+ break;
+ }
+
+ case MESA_SHADER_COMPUTE: {
+ struct gl_compute_program *cp = (struct gl_compute_program *)sh->Program;
+ info->cs.local_size[0] = cp->LocalSize[0];
+ info->cs.local_size[1] = cp->LocalSize[1];
+ info->cs.local_size[2] = cp->LocalSize[2];
+ break;
+ }
+
+ default:
+ break; /* No stage-specific info */
+ }
+}