+
+ device->flush_shader_cs[family] = device->ws->cs_create(device->ws, family);
+ switch (family) {
+ case RADV_QUEUE_GENERAL:
+ case RADV_QUEUE_COMPUTE:
+ si_cs_emit_cache_flush(device->flush_shader_cs[family],
+ device->physical_device->rad_info.chip_class,
+ family == RADV_QUEUE_COMPUTE && device->physical_device->rad_info.chip_class >= CIK,
+ family == RADV_QUEUE_COMPUTE ? RADV_CMD_FLAG_CS_PARTIAL_FLUSH : (RADV_CMD_FLAG_CS_PARTIAL_FLUSH | RADV_CMD_FLAG_PS_PARTIAL_FLUSH) |
+ RADV_CMD_FLAG_INV_ICACHE |
+ RADV_CMD_FLAG_INV_SMEM_L1 |
+ RADV_CMD_FLAG_INV_VMEM_L1 |
+ RADV_CMD_FLAG_INV_GLOBAL_L2);
+ break;
+ }
+ device->ws->cs_finalize(device->flush_shader_cs[family]);