+void GLAPIENTRY
+_mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data,
+ GLbitfield flags)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+
+ bufObj = get_buffer(ctx, "glBufferStorage", target, GL_INVALID_OPERATION);
+ if (!bufObj)
+ return;
+
+ _mesa_buffer_storage(ctx, bufObj, target, size, data, flags,
+ "glBufferStorage");
+}
+
+void GLAPIENTRY
+_mesa_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const GLvoid *data,
+ GLbitfield flags)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+
+ bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferStorage");
+ if (!bufObj)
+ return;
+
+ /*
+ * In direct state access, buffer objects have an unspecified target since
+ * they are not required to be bound.
+ */
+ _mesa_buffer_storage(ctx, bufObj, GL_NONE, size, data, flags,
+ "glNamedBufferStorage");
+}
+
+